I’m Philippe, a freelance in web development since 1998. I work with Jean-Yvon my web designer and we are located near Paris in France.
As a small organization, we always have to follow technological developments in order to keep and find customers.
My apologies for my bad english ! I tried to make this blog understandable.
If you see spelling mistakes, please send me an email at This email address is being protected from spambots. You need JavaScript enabled to view it..
I’m Philippe, a freelance in web development since 1998. I work with Jean-Yvon my web designer and we are located near Paris in France.
As a small organization, we always have to follow technological developments in order to keep and find customers.
For our first project, it seemed to be easier and shorter to develop a game for children (which needs less resources – no 3d or complex textures).
The AppStore brings us marketing opportunities with its 130 Millions of IOS devices (Android doesn’t seem mature yet).
One day, I saw my little daughter playing with my Iphone: she likes to scroll, loves animals sound and photo, so I imagine making a game with left/right scroll (by sliding) for finding animals.
I always loved Playmobil©, so I liked the idea to create landscape and place items on it.
But how to make money with this concept?

We have chosen Cocos2d framework to develop our game (and to learn objective-c !) because:
It was our first IOS project: we had all to learn (objective-c, cocos2d, IOS sdk, device capacities, xcode…). We planned to do a simple game just to learn and test the AppStore.
But finally, we created a real game with a lot of graphical resources.
October 18 (week 42): I tell my web designer about my idea: he loves videogame, so no need to convince him, create a game (even for children) can only be fun! So we started to work on the concept and I tried to create a prototype with cocos2d during the first 2 weeks.
For each world, Jean-Yvon had to:
In this post, I will point out some techniques or difficulties I had to deal with: